Chess terms

Chess Terms Glossary

A simple glossary to understand chess concepts, tactics, rules and variants. Select a letter to filter the list.

Chess terms

Showing 108 term(s)

Arabian Mate

Arabian Mate: a mating pattern that traps the king by removing escape squares.

Open: Arabian Mate

Back-Rank Mate

Back-Rank Mate: a mating pattern that traps the king by removing escape squares.

Open: Back-Rank Mate

Backward Pawn

Backward Pawn: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Backward Pawn

Bad Bishop

Bad Bishop: a tactical motif that can win material or force a sequence.

Open: Bad Bishop

Bähr Rule

A practical pawn-endgame rule for judging whether a king can stop a distant passed pawn.

Open: Bähr Rule

Battery

Battery: a tactical motif that can win material or force a sequence.

Open: Battery

Bishop

Bishop: a piece (or piece family) and its typical role on the board.

Open: Bishop

Boden's Mate

Boden's Mate: a mating pattern that traps the king by removing escape squares.

Open: Boden's Mate

Book Move

A book move is a known opening move that has been played, studied, and accepted as part of opening theory. It does not mean the move is automatically best in e…

Open: Book Move

Carlsbad Pawn Structure

Carlsbad Pawn Structure: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Carlsbad Pawn Structure

Castling

Castling: a rule/practical concept that affects move legality or the result.

Open: Castling

Center

Center: a tactical motif that can win material or force a sequence.

Open: Center

Check

Check: a rule/practical concept that affects move legality or the result.

Open: Check

Checkmate

Checkmate: a mating pattern that traps the king by removing escape squares.

Open: Checkmate

Combination

Combination: a tactical motif that can win material or force a sequence.

Open: Combination

Connected Passed Pawns

Connected Passed Pawns: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Connected Passed Pawns

Cross-Check

Cross-Check: a tactical motif that can win material or force a sequence.

Open: Cross-Check

Decoy

Attraction occurs when a player entices a piece to a square (often using an active, but not a passive sacrifice) where it will later come under attack. This ca…

Open: Decoy

Deflection

Distraction (sometimes called deflection) involves forcing the opponent to move a piece that was previously guarding important squares or pieces. This motif co…

Open: Deflection

Desperado

Desperado: a tactical motif that can win material or force a sequence.

Open: Desperado

Development

Bringing pieces from their starting squares to active squares where they influence the game.

Open: Development

Discovered Attack

A discovered attack occurs when a player moves a piece which opens up an attack that was previously blocked by the moving piece. This attack may be on either a…

Open: Discovered Attack

Discovered Check

Discovered Check: a tactical motif that can win material or force a sequence.

Open: Discovered Check

Distant Opposition

An opposition pattern where kings are not adjacent but the same tempo logic still controls entry squares.

Open: Distant Opposition

Double Attack

A Double Attack occurs when two or more pieces simultaneously attack multiple opponent pieces or important squares. The opponent can't counter all threats so l…

Open: Double Attack

Double Check

Double Check: a tactical motif that can win material or force a sequence.

Open: Double Check

Doubled Pawns

Doubled Pawns: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Doubled Pawns

Draw

Draw: a rule/practical concept that affects move legality or the result.

Open: Draw

En Passant

En Passant: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: En Passant

En Prise

En Prise: a tactical motif that can win material or force a sequence.

Open: En Prise

Exchange Sacrifice

An exchange sacrifice is a move where the player deliberately loses a rook for a knight or bishop to gain advantage in subsequent moves.

Open: Exchange Sacrifice

Exchanging Pieces

Exchanging Pieces: a tactical motif that can win material or force a sequence.

Open: Exchanging Pieces

Fianchetto

A fianchetto is a setup where a bishop is developed to b2, g2, b7, or g7 after moving the b-pawn or g-pawn one square. From there, the bishop controls a long d…

Open: Fianchetto

File

File: a rule/practical concept that affects move legality or the result.

Open: File

Floating Square

A pawn endgame pattern for deciding whether one king can stop two separated passed pawns.

Open: Floating Square

Fool's Mate

Fool's Mate: a mating pattern that traps the king by removing escape squares.

Open: Fool's Mate

Forced Move

Forced Move: a tactical motif that can win material or force a sequence.

Open: Forced Move

Fork

A Fork occurs when a single piece attacks multiple opponent pieces or important squares.

Open: Fork

Fortress

Fortress: an endgame technique/rule used to convert or defend positions.

Open: Fortress

Hanging Pawns

Hanging Pawns: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Hanging Pawns

Hanging Piece

Hanging Piece: a tactical motif that can win material or force a sequence.

Open: Hanging Piece

Interference

Interference occurs when a player cuts the defensive contact between two enemy pieces, removing the guard of one or both of them, thus creating potential targe…

Open: Interference

Isolated Pawn

Isolated Pawn: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Isolated Pawn

Isolated Queen's Pawn

Isolated Queen's Pawn: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Isolated Queen's Pawn

Key Squares

Squares the stronger king must reach to force promotion in king-and-pawn endings.

Open: Key Squares

King

King: a piece (or piece family) and its typical role on the board.

Open: King

King Geometry

The king often reaches targets just as fast diagonally as directly, so route choice matters in endings.

Open: King Geometry

King Hunt

King Hunt: a tactical motif that can win material or force a sequence.

Open: King Hunt

King Safety

How exposed or protected the king is, including pawn cover, escape squares, and attacking lines.

Open: King Safety

Knight

Knight: a piece (or piece family) and its typical role on the board.

Open: Knight

Knight's Tour

Knight's Tour: a tactical motif that can win material or force a sequence.

Open: Knight's Tour

Legal's Mate

Legal's Mate: a mating pattern that traps the king by removing escape squares.

Open: Legal's Mate

Lucena Position

Lucena Position: an endgame technique/rule used to convert or defend positions.

Open: Lucena Position

Major Piece

Major Piece: a piece (or piece family) and its typical role on the board.

Open: Major Piece

Maroczy Bind

Maroczy Bind: an opening concept (idea/plan) with typical plans.

Open: Maroczy Bind

Material

The total value of pieces and pawns. Winning material usually means gaining a lasting advantage.

Open: Material

Minor Piece

Minor Piece: a piece (or piece family) and its typical role on the board.

Open: Minor Piece

Novelty

Novelty: an opening concept (idea/plan) with typical plans.

Open: Novelty

Opposition

Opposition: an endgame technique/rule used to convert or defend positions.

Open: Opposition

Outpost

Outpost: a tactical motif that can win material or force a sequence.

Open: Outpost

Overloading

Overloading occurs when a defensive piece is required to protect more than one piece or square at a time, but can only perform one of the defensive tasks adequ…

Open: Overloading

Passed Pawn

Passed Pawn: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Passed Pawn

Pawn

Pawn: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Pawn

Pawn Break

Pawn Break: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Pawn Break

Pawn Breakthrough

A forcing pawn sequence, often with sacrifices, that creates a decisive passed pawn.

Open: Pawn Breakthrough

Pawn Chain

Pawn Chain: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Pawn Chain

Pawn Majority

Pawn Majority: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Pawn Majority

Pawn Promotion

Pawn Promotion: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Pawn Promotion

Pawn Race

An endgame race where both sides push passed pawns and count who promotes first.

Open: Pawn Race

Pawn Storm

Pawn Storm: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Pawn Storm

Pawn Structure

Pawn Structure: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Pawn Structure

Pawn Types

Pawn Types: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Pawn Types

Perpetual Check

Perpetual Check: a tactical motif that can win material or force a sequence.

Open: Perpetual Check

Philidor Position

Philidor Position: an endgame technique/rule used to convert or defend positions.

Open: Philidor Position

Piece Activity

How much your pieces influence useful squares, lines, targets, and threats.

Open: Piece Activity

Pin

An absolute pin occurs when an attacked piece is in front of, and in the same line of attack as the pinned piece's king. The pinned pieced is therefore not abl…

Open: Pin

Poisoned Pawn

Poisoned Pawn: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Poisoned Pawn

Prophylaxis

Prophylaxis: a tactical motif that can win material or force a sequence.

Open: Prophylaxis

Protected Passed Pawn

Protected Passed Pawn: a pawn-structure concept (weaknesses, majorities, passed pawns) that drives plans.

Open: Protected Passed Pawn

Queen

Queen: a piece (or piece family) and its typical role on the board.

Open: Queen

Queen Sacrifice

A queen sacrifice is a move where the player deliberately loses a queen to gain advantage in subsequent moves.

Open: Queen Sacrifice

Rectangular Opposition

An indirect king opposition pattern where the kings occupy opposite corners of a rectangle.

Open: Rectangular Opposition

Rook

Rook: a piece (or piece family) and its typical role on the board.

Open: Rook

Rook Lift

Rook Lift: a tactical motif that can win material or force a sequence.

Open: Rook Lift

Sacrifice

A sacrifice is a move where the player deliberately loses a piece to gain advantage in subsequent moves. Tactical sacrifices usually result in an imminent mate…

Open: Sacrifice

Scholar's Mate

Scholar's Mate is the beginner mating pattern where the queen and bishop attack f7/f2 early, often after e4, Qh5, Bc4 and Qxf7#.

Open: Scholar's Mate

Simplification

Simplification: a tactical motif that can win material or force a sequence.

Open: Simplification

Skewer

The player attacks a piece of the opponent, which cannot move without exposing a square or piece of lesser or equal value behind it to attack. The front piece…

Open: Skewer

Smothered Mate

A smothered mate occurs when the king is trapped on the back rank or side file, and is unable to escape an attack from a knight due to being hemmed in by their…

Open: Smothered Mate

Square Rule

Square Rule: an endgame technique/rule used to convert or defend positions.

Open: Square Rule

Stalemate

Stalemate happens when the player to move is not in check but has no legal move. The game ends immediately in a draw.

Open: Stalemate

Strategy

Strategy: a tactical motif that can win material or force a sequence.

Open: Strategy

Tempo

Tempo: a rule/practical concept that affects move legality or the result.

Open: Tempo

Threefold Repetition

Threefold Repetition: a rule/practical concept that affects move legality or the result.

Open: Threefold Repetition

Trapped Piece

A piece is trapped when it has no safe squares to escape to thus making it highly susceptible to capture. While mated kings are technically trapped, this tag s…

Open: Trapped Piece

Triangulation

A maneuver that returns to the same position with the move changed, often to force zugzwang.

Open: Triangulation

Underpromotion

A tag used when the position requires an underpromotion for tactical reasons. Often the underpromotion is done to avoid stalemate, but other reasons are possib…

Open: Underpromotion

Windmill

The discovery form of a windmill attack wins multiple pieces by using several discovered checks chained together. A rook discovering attacks from a bishop is a…

Open: Windmill

Zugzwang

Zugzwang: an endgame technique/rule used to convert or defend positions.

Open: Zugzwang

Zwischenzug

Zwischenzug (a German word for in-between move or intermediate move) refers to a tactic where the player postpones an anticipated move in order to make a forci…

Open: Zwischenzug